A Virtual Environment for Interactive Assembly Simulation: From Rigid Bodies to Deformable Cables
نویسندگان
چکیده
This paper presents the application of rigid body simulation for assembly tasks in a virtual environment and the extension of this system to the real-time simulation of deformable cables. Presently our virtual reality tools evaluate virtual prototypes based on CAD models of the design department. We motivate the need for deformable objects, especially cables, by practical examples and explain our physically based simulation approach. The physical behaviour of a cable is simulated as a mass-spring model with generalized springs. The main objective is a physically plausible real-time simulation for cables of moderate complexity. In comparison to research done in the field of cloth simulation for computer animation, cables show a very stiff bending behaviour. In order to improve dynamic bending behaviour we use torsion springs. Their restoring forces are proportional in angle and not in elongation. Special attention is given to the integration into the virtual environment for assembly simulation. Collision detection and response are necessary for the interaction with rigid bodies and with input devices used by the engineer.
منابع مشابه
Haptic rendering of objects with rigid and deformable parts
In many haptic applications, the user interacts with the virtual environment through a rigid tool. Tool-based interaction is suitable in many applications, but the constraint of using rigid tools is not applicable to some situations, such as the use of catheters in virtual surgery, or of a rubber part in an assembly simulation. Rigid-tool-based interaction is also unable to provide force feedba...
متن کاملInteractive cutting of finite elements based deformable objects in virtual environments
There is a wide range of virtual reality (VR) applications that benefit from physically based modeling, such as assembly simulation, robotics, training and teaching (e.g., medical, military, sports) and entertainment. The dynamics of rigid bodies is well understood and several open source as well as commercial physics engines supporting articulated rigid bodies and particle systems are availabl...
متن کاملVirtual Grasping of Deformable Objects with Exact Contact Friction in Real Time
This paper describes a physically-based simulation for grasping tasks in an interactive environment. Fingertips and interacting objects are based on quasi-rigid models. The quasi-rigid model combines a rigid model for dynamic simulation and a deformable model for resolving local contact with friction and surface deformation. We simulate deformation by adding compliance on control points in the ...
متن کاملSiLVIA - A Simulation Library for Virtual Reality Applications
The main purpose of SiLVIA is to supply procedures for simulating the dynamics of colliding rigid bodies and the interactive manipulation of these bodies in virtual environments. Detecting collisions between virtual objects and calculating their reaction to these collisions play an important role in VR applications such as ergonomy studies or virtual assembly simulations.
متن کاملTwo-way coupling of fluids to reduced deformable bodies
We propose a fully monolithic two-way coupling framework that couples incompressible fluids to reduced deformable bodies. Notably, the resulting linear system matrix is both symmetric and positive-definite. Our method allows for the simulation of interesting free-surface as well as underwater phenomena, enabling the use of reduced deformable bodies as full-fledged simulation primitives alongsid...
متن کامل